# Space Wing: Void Patrol statistics

This page will refresh in 5 minutes.

There are

**1**active non-competitive players: neko,**Warning**: Division by zero in

**/web/htdocs/www.takeaplay.net/home/zwz_statistics.php**on line

**182**

**Warning**: array_multisort() [function.array-multisort]: Argument #1 is expected to be an array or a sort flag in

**/web/htdocs/www.takeaplay.net/home/zwz_statistics.php**on line

**214**

## Active players' records

Ranking for all players who have at least one active game, one ended game, and who want to be rated.Systemwide ranking | |||||||
---|---|---|---|---|---|---|---|

player | active rank | active games | ended games | ||||

x | neko | (non-competitive) |

These are the records for players scoring the biggest number of points in a single game.

Points scored in a single game, all-time | |||||
---|---|---|---|---|---|

player | points | game | last move | game status | |

1 | pier. | 3.40282E+38 | 4012 | 4588d 4h | ended |

2 | Elvesgod | 65.5 | 978 | 5615d 10h | ended |

3 | Transludiste | 52.4 | 3523 | 4734d 22h | ended |

4 | Elvesgod | 48.6 | 898 | 5750d 13h | ended |

5 | dcr66 | 47.4 | 3772 | 4613d 22h | ended |

6 | cannis | 45.1 | 5213 | 4138d 7h | ended |

7 | derekticus | 43.8 | 5683 | 4132d 2h | ended |

8 | AshayRey | 43 | 6772 | 3420d 6h | ended |

9 | Pirolo1 | 42.3 | 3399 | 4787d 6h | ended |

10 | AshayRey | 41.6 | 6124 | 3987d 4h | ended |

## Last month's stats

Rating points scored in all active games, and in all games ended in the last 30 days.**Warning**: Invalid argument supplied for foreach() in

**/web/htdocs/www.takeaplay.net/home/zwz_statistics.php**on line

**299**

Last month's variations (total points scored) | |||||
---|---|---|---|---|---|

player | rating points |

These are the records for players scoring the biggest number of points in a single game within the last month. Since strong players rarely score many points in a single game, this is rather a list of fast-improving players ( ), or of players having a highly variable performance( / ).

Points scored in a single game, last month | |||||||
---|---|---|---|---|---|---|---|

player | points (month total) | game | last move | game status |

**Warning**: array_multisort() [function.array-multisort]: Argument #1 is expected to be an array or a sort flag in

**/web/htdocs/www.takeaplay.net/home/zwz_statistics.php**on line

**447**

## All-time records

Systemwide ranking for all players who have at least one ended game, and who want to be rated. Your ranking here is computed by comparing your rating to those of more players, so your it will be different with respect to the one on the left. This is due to inflation, a well-known feature of ELO-like systems: you can look up wikipedia for more information.## About rating and ranking

On this page, ELO-like statistics are computed for players who:

- Have at least one ended game, and
- Have at least one active game.

Some info on how this works at the moment.

**First of all,**do not despair. This rating system hasn't a very long memory, so even if your stats drop very low, you can climb back up fast if you play well.**Second,**if you hate stats, you can disable them in your profile (top-right corner).**Your rank**is obtained by comparing the average rating (see below) of all the

*active*and

*expert*players (that is, those that have at least one active and one ended game). Your rank is always between 0 and 10000, with 5000 being the average. Your rank can be affected by the other players' performance. If, for example, a very strong player retires (has no active games), all the other players' ranks will increase a bit!

**Performance estimator**Based on your performance in your last few games, the system tries to estimate your performance. The percentage number given indicates the system's assessment of how likely you are to destroy the other player's fighter. For example, Player1 vs Player2 = 68% means that, according to the system,

*if*one of the two players destroys the other's fighter, there is a 68% probability that it is player1 that destroyed player2, and a 32% probability that player2 destroyed player1.

**Rating**This is the basic factor employed by the computer in estimating your rank, rank changes, and in estimating your performance. It an estimation of your current absolute strength;

*the actual value is known only to the system*.

**Rating changes**Every time you shoot down an opponent, and every time you are shot down, you rating goes up or down a bit, depending on the relative strength of your opponent compared to yours. The stronger you get, the harder it will be to gain points. On the other hand, if you lose many points you shouldn't despair: you will be able to climb up the stats more easily, because you will gain more points for every kill, and lose less points for every death!

**Allegiance modifier**The system also evaluates the different odds associated with flying a fighter from different allegiances. This takes the form of a multiplier of the points you gain or lose.

## When do you gain or lose points?

Roughly, you gain rating points when you destroy a fighter, and lose rating points when your fighter is destroyed.
Gaining points is called a

**win**, losing points is called a**defeat**. More details:- Every time a fighter implodes, the computer looks at which players managed to deal at least one point of damage to the destroyed fighter in the current turn. Both "standard weapons" and missiles are taken into account
- If there is
**one**enemy killer, that player gets points for a full*win*. The points are "stolen" from the player that got killed, who scores a*defeat*. - If there is
**more than one**enemy killer, each killer gets a share of a*win*: for example, if there are three killers, each one gets points for 1/3 of a victory. All the points are subtracted from the pilot, who scores multiple "fractional"*defeats*. - If there are
**no**enemy killers (for example, because the fighter crashed against an asteroid, or was killed by a friendly missile), all the surviving enemies share the kill. - Killing a team-mate is not a good idea. If you do, you will score 1/2 of a defeat, shared between al your surviving opponents

An example:

**sven3012**and**neko**are fighting against**Sabelkatten**and**Elvesgod**. Neko is shot down. Suppose that, because of differences in rankings,- If neko is shot down by
**Elvesgod**, Elvesgod gains (for example)**18**points and neko loses 18 points. - If neko is shot down by
**Sabelkatten**, Sabelkatten gains (for example)**12**points and neko loses 12 points. - If sven is shot down by
**Elvesgod**, Elvesgod gains (for example)**20**points and sven loses 20 points. - If sven is shot down by
**Sabelkatten**, Sabelkatten gains (for example)**14**points and sven loses 14 points.

- If sven kills neko with a missile, neko loses 9 points to Elvesgod and 6 points to Sabelkatten (the above divided by 2), and Sven loses 5 points to Elvesgod and 3.5 points to Sabelkatten (the above divided by 4).
- A more complicated example: in the same turn, neko is hit by Elvesgod,
he hits himself with a missile, and he is hit by sven's missile too!
- Neko is killed by 1 enemy, so he loses 18 points to Elvesgod.
- In addition, Sven is penalised for friendly fire: he loses 5 points to Elvesgod and 3.5 points to Sabelkatten (the above divided by 4).

- Elvesgod: ==> +23 points = +18 (neko) +5 (sven)
- Sabelkatten: ==> +3.5 points
- neko: ==> -18 points
- sven ==> -8.5 points = -5 (Elvesgod) -3.5 (Sabelkatten)

*All the differences in points are rating differences, and the absolute rating value is secret. Your ranking will suffer different variations.*